![]() ![]() ![]() It is also compatible with all 3 types of levels in Hexcells Infinite base game levels, custom levels and generated levels. The mod is also compatible with resuming levels from a save, and levels where some cells are marked blue at the beginning. Hexmod ports this exact feature to the Hexcells trilogy, and it supports all of the trilogy's hints: hints on black tiles, hints on columns, and hints on blue flowers. It makes the game faster and more convenient to play without directly increasing the puzzle's difficulty. This is extremely convenient because it cuts down on the tedious and menial mental work of counting how many mines you have left to discover in a region/line. In other words: hints indicate unfound mines, rather than the total number of mines. For example, if you have a line indicating that 3 of the tiles touching that line have a mine, then every time you find a mine in that line, the line's number decrements (and similarly for tile numbers indicating how many of the tile's neighbors are mines). Most importantly, when a mine (Hexcells equivalent is blue cells) is discovered, the hints relevant to that mine count down. The motivation for making this mod is as follows: the reason I prefer the similar game Tametsi over the Hexcells games is because Tametsi has some very nice QOL features. Hexmod is a QOL mod for the Hexcells trilogy: Hexcells, Hexcells Plus and Hexcells Infinite. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |